We get to know our supporters very well, it's much more community based than Kickstarter. Massé emphasizes that the community are also helping to shape what the game will become through polls and surveys they can fill out. Massé's choice to use Patreon over other services, like Kickstarter and Indiegogo, was because Paralives would be an ongoing project, and a dedicated community would be key to sustainable funding. It's too early for us to decide and announce the price of the game. One option would be giving the game to anyone who has a lifetime contribution of at least 75% of the price of the game at release. We could give the game to anyone who pledged on the $20 tier for at least a month but it might not be fair for someone who pledges for 15 months on the $3 tier and gets nothing. "Unlike Kickstarter where you pay $20 or $40 once and get the game, we can't associate a free game key with a tier. Massé explains that the team are thinking of letting backers have beta access, but are still formulating a plan for when the full game is released. Unusually for a crowdfunded project, none the Patreon tiers for Paralives list a copy of the game as a reward for backers. Paralives' Patreon tiers vary from $3/£2 to $50/£38 per month, and patrons get access to the Paralives Discord channel, can take part in community polls, download HD wallpapers, see in-progress screenshots and, for the higher tiers, even access weekly video chats with the Paralives team.
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